Aug 21, 2006, 05:29 PM // 17:29
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#1
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Anti-Condition armor (Infiltrator, Saboteur and Vanguard)
The Infiltrator's, Saboteur's and Vanguard's armor offer a decreased duration of various conditions. What I would like to know is if you'd only need one piece (for instance Infiltrator's Gloves) to get the full effect, or the entire armor, or if perhaps the effect is applied on a "chance" base (1/8 chance of it occuring), or hit location?
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Aug 21, 2006, 06:08 PM // 18:08
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#2
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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I see where your going, wondering if its the same as the global armour absorbtion of the warriors armour, good question. If you take 1 of each, vola global protection for all conditions.
Very intresting...
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Aug 21, 2006, 06:20 PM // 18:20
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#3
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Lion's Arch Merchant
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I heard not. I think all global modifiers went the way of the dodo.
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Aug 21, 2006, 06:25 PM // 18:25
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: North Carolina
Guild: Shrophire Protectors [Lion]
Profession: W/
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These are the kinds of things that I wish A-Net would tell us so we know for sure instead of having educatedly guess on it. As for right now, I'm not too sure but I've done that with my sin and it seems to work.
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Aug 21, 2006, 06:32 PM // 18:32
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#5
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Awwwwwww damn dodo's they ruin everything.
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Aug 21, 2006, 06:37 PM // 18:37
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#6
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Lion's Arch Merchant
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Well my hearsay vs. Riplox's guess, methinks we need some tests to be sure.
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Aug 21, 2006, 07:08 PM // 19:08
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#7
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Found a tidbit of info on Wiki, in the Talk: section of the Sin armors which says that since the "reduces poision" is only on the gloves ... but's it is a pretty old talk, so it might have been changed. I'll go and see what's available on PvP chars.
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Aug 21, 2006, 07:21 PM // 19:21
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#8
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind
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Aug 26, 2006, 12:14 AM // 00:14
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#9
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Amy Awien
Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind
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This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead "
left Foot health bar = 0/450, you walk at half speed
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Aug 26, 2006, 01:08 AM // 01:08
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#10
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Administrator
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Quote:
Originally Posted by Celab
This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead "
left Foot health bar = 0/450, you walk at half speed
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lol yeah, I'd say thats true.
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